
ABOUT ME
I am a Senior UI/UX Designer with 10+ years of experience shaping player experiences for AAA / Indie games at leading studios including Techland, CD Projekt Red, and Ubisoft. Throughout my career, I’ve specialized in creating clear, engaging, and highly polished interfaces that enhance gameplay and elevate the overall feel of a game.
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I’ve contributed to globally recognized titles such as Dying Light 2, Gwent: The Witcher Card Game, Thronebreaker, The Division, The Crew, and Grow Home. My work blends strong visual design and player empathy—supported by a high level use of Adobe Creative suite as well as in engine UI polish and refinement.
I can bring immediate value to a team and project. I offer:
​- AAA / Indie production experience across multiple genres and platforms
- Strong cross-disciplinary collaboration with design, art, and engineering teams
- Adaptability and ownership, from concept and wireframes to implementation and polish
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I’m driven by the belief that great UI/UX can transform a game—making it more accessible, more immersive, and more memorable. I’m open to remote, contract and full-time roles worldwide, and I’m ready to contribute my skills to studios that value craft, creativity, and player experience.
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If you’re looking for a designer who can hit the ground running and elevate your project’s UI/UX, I’d love to connect.
LET'S TALK
If you would like to get in touch you can use the contact form below.






