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DYING LIGHT 2 / UNANNOUNCED AAA

TECHLAND

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Tymon Smektala

Lead Game Designer

I had the pleasure to collaborate with Shironne on Dying Light 2 and I must stay he's one of the best UI and UX designers I ever worked with. Through challenging times, Shironne demonstrated exceptional skills in UI design, contributing significantly to enhancing the user experience. His adaptability, dedication, and positive attitude stood out as they navigated complex projects both during the pandemic and difficult, yet fruitful development of the AAA behemoth Dying Light 2 has become. He needs to be praised for his collaborative nature, he was always receptive of feedback, ready to share deep insights, a treasure to work with. I wholeheartedly endorse Shironne for future roles - his professionalism will be a valuable addition to any game dev team.
Techland

GWENT / THRONEBREAKER / GWENT MOBILE

CD PROJEKT RED

CD PROJEKT RED
CD Projekt Red
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Horatiu Sasu

UI Lead

I had the pleasure of working with Shironne for a number of years in CD Projekt Red on different titles..
I can confidently attest to his exceptional skills, dedication, and invaluable contributions to our design team.

Throughout time he consistently demonstrated a profound understanding of user experience principles and a keen eye for detail, which greatly enhanced the quality of our products; playing a crucial role in development and consistently delivered exceptional results within demanding timelines.

Shironne's ability to synthesize complex requirements into intuitive and user-friendly designs is remarkable. And on top of that he consistently collaborated effectively with cross-functional teams. going the extra mile having everybody involved informed and up to date.

He is up-to-date with the latest industry trends, tools, and methodologies. And from what I always got, he is playing almost everything that is out there, always being on top of the new big titles.

Without reservation I recommend Shironne for the Senior Designer position!

Please feel free to contact me for further questions if needed.

THE DIVISION / THE CREW / GROW HOME

UBISOFT

UBISOFT
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Craig Anderson

Lead UI Artist

Working with Shironne early on in his career it was always clear that he had both the insights and ability to excel in the field of UI & UX.

From my time working with him directly he was meticulous in crafting the best experience possible and ensuring it fitted with the artistic and creative direction of the project. I also had the pleasure of seeing Shironne take on growing responsibilities on further projects, using his instincts to build prototypes and concepts for various AAA projects before switching gears in to implementing the visions directly in-engine.

Shironne is a dependable and experienced pair of hands that could be of benefit to any project.
Ubisoft

GAME DESIGNER - 6 PROJECTS

OUTLAW GAMES

OUTLAW GAMES
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Daniel Pratt

Managing Director

Shironne is one of the most creative and commited designers I've ever come across. He was a joy to work with and a passionate team member through every project. He also employed a vast knowledge of quality control and testing that helped many projects achieve results far beyond satisfactory.
Outlaw Games

QA TECHNICIAN - DRIVER: SAN FRANCISCO

UBISOFT

UBISOFT

DEV QA TECHNICIAN - OPERATION FLASHPOINT: DRAGON RISING

CODEMASTERS

CODEMASTERS
QA
Parallel Lines

Peter Young

Producer

I have no hesitation in recommending Shironne. He did a fantastic job as part of the quality control team on Driver San Francisco and it was a real pleasure to work with him. Shironne always has a very diligent and professional approach to his work and he is clearly someone who is passionate about games development. I'd hope to work with him again in the future.
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